Wakefall¶
Civilization
A city where everyone who dies wakes up in their own bed, and the only crime is breaking one.
| Kind of world | Civilization |
|---|---|
| Serum in the arrival Box | 2 ampoules |
| Native Serum stand-in | None: bring spare Serum |
| Quests | Yes: see your Traveler's Guide |
wakefall-cityWhat happens when you arrive¶
Your Box sets you down on a grey moor at dusk. North of you, a city stands on its head: three terraces, each wider than the one below, with sheer drops and no railings. While you watch, a man steps off the top edge, waves, and falls. A bell rings somewhere below. A minute later he walks out of a long hall at the foot of the city, rubbing his neck.
In Wakefall, everyone who dies wakes up in their own bed. Everyone except you. You are the Mortal, the only person here with one life.
The rule: death is a nuisance¶
Four hundred years of waking up has built a strange city:
- No stairs down. People jump.
- No hospitals. The Mender has no patients.
- No graves. Nobody has ever needed one.
- Every bed is in one guarded hall, the Bedhall, at the foot of the city.
- Murder is a fine. The only capital crime is breaking a bed.
No monsters spawn here. The only dangers are the drops, and the people.
The law¶
| You... | What happens |
|---|---|
| Kill a resident | They wake in their bed. You owe the Bedhall 3 |
| Break a bed someone sleeps in | Its sleeper never wakes again. You lose your own bed and your registration, so your next death in Wakefall is your last, and no fee pays it off. The city will not forget it. |
Your first quest: Somewhere to Wake¶
Talk to Warden Hollis Crane, keeper of the Bedhall for 190 years. She registers you and gives you bed nineteen,
a spare
Waking Bed to set down anywhere, and 3 Wake Marks.
From then on, dying in Wakefall wakes you in your bed, whole, with everything you carried, while the Bedhall bell tolls once. Use any waking bed nobody else sleeps in to make it your bed instead. (A waking bed won't let you sleep the night away; using one only claims it.)
wakefall-bedhallThe people and their quests¶
| Person | Who they are | Quest | Reward |
|---|---|---|---|
| Warden Hollis Crane | Keeper of the Bedhall. | Somewhere to Wake; The Bedbreaker | A Waking Bed, Wake Marks; see below |
| Pip Larkspur | A Faller: a courier who delivers by jumping. | The Quick Way Down | |
| Corvin Ashby | The Settler: disputes in Wakefall end in his ring, with steel. | Settling | |
| Tamsin Reed | Her brother Jory died a month ago and did not wake. | What Do You Do With the Body | 6 Wake Marks |
| Elder Amaranth Vey | 412 years old and has never died once. | Part of The Bedbreaker | |
| Mender Sabine Hale | The only doctor in a city that has no use for one. | Part of The Bedbreaker |
The Quick Way Down¶
Pip gives you a
Sealed Parcel at the Faller's Leap. Get it to the Warden's desk before the wax sets:
20 seconds. The only way to make it is to jump. If the wax sets, ask Pip for another parcel.
You are the Mortal
Register with the Warden before you try this. A registered player who dies here wakes in their bed; an unregistered one simply dies.
Settling¶
Beat Corvin in his ring, once. Leave the ring and you forfeit, and have to challenge him again.
What Do You Do With the Body¶
Tamsin has carved a
Grave Marker from the headboard of her brother's broken bed. Set it on the Quiet Plot,
then bring her a flower for the grave. It is the first grave in Wakefall in four hundred years.
wakefall-graveThe Bedbreaker¶
Lately, someone has been breaking beds. The Warden asks you to find out who.
| Step | What to do |
|---|---|
| 1 | Read the three broken beds in the Bedhall (use each one). |
| 2 | Talk to Elder Amaranth Vey. |
| 3 | Talk to Mender Sabine Hale. |
| 4 | Tell the Warden who broke the beds, or lie for the Mender. |
The choice (spoilers)
The beds were cut, not smashed, by someone who knew where the joints were. One has a clean bandage tied round the bedpost; one has fresh lavender under the pillow and the sheet folded back; one carries a note in its sleeper's hand: "Thank you. I was tired." The Mender has been giving rest to people who asked for it.
| Choice | What happens | Reward |
|---|---|---|
| Name her to the Warden | The Bedhall breaks Sabine's bed, and she is gone for good. | |
| Lie for her | Sabine stays, and Elder Amaranth gets her spring. |
What to bring home¶
| Item | What it does |
|---|---|
| Carried, no fall can hurt you. Except in Wakefall, where falling is the point. | |
| Worn, it turns one death, in any world, into a waking. Then it crumbles. | |
| Use it to stitch your wounds and draw out poison. Mends the slow way. | |
| Corvin's sword. He lost it fair. | |
| Wakestone, Dusk Planks | The city's grey stone and dark timber: Wakestone Bricks, Tiles, Carved Wakestone, Dusk Beams. |
Serum and getting home¶
- The arrival Box's cache holds 2 Serum Ampoules.
- Wakefall has no native Serum ingredient. Bring your own.
Tips¶
- See the Warden first. Until you are registered, you have one life like anywhere else.
- Never break a waking bed, not even by accident. It is the one thing the city won't forgive.
- Keep a few Wake Marks spare to pay fees if a fight goes badly.
- The Faller's Feather is worth the parcel run alone: it makes fall damage a thing of the past everywhere else.
The traveler's tape¶
Every arrival Box has a chest by its door holding a cassette: the last traveler reading their journal of this world aloud. This is what they say. It gives a lot away.
Read the journal (spoilers)
The Box set me down on a grey moor at dusk, and in front of me a city stands on its head: three terraces, each wider than the one below, with sheer drops and no railings. While I watched, a man stepped off the top edge, waved, and fell. A bell rang somewhere below. A minute later he walked out of a long hall at the foot of the city, rubbing his neck. Here, everyone wakes up in their own bed. Every bed is in that hall, and the Warden at its door keeps the register. Killing someone costs a fee. Breaking a bed is the only crime they hang you for, and lately someone has been breaking them. I have no bed here. When you have seen enough, step back into the Box with the Serum still in you and shut the door.