Worlds
Every door in the Corridor opens on one of 77 worlds. Each one bends a single rule (gravity, light, time, the locals' patience) and has its own land, creatures, dangers and rewards.
When a door swings open you glimpse which kind of world is behind it. The doors nearest your home door only lead to Calm worlds and worlds with Strange physics, so a first trip is survivable.
Worlds marked Guide have a full walkthrough; the rest show what the game tells you on arrival.
Calm
Beautiful, quiet, and not as safe as it looks.
BlockbusterGuideFriday night at the video store. Be kind, rewind.
EdenGuidePerfect, peaceful, and very hard to remember leaving.
Harvest HomeGuideA county of hedged fields and thatched roofs where the industrial revolution never happened. Everyone farms, the mill turns by water, and the year goes round.
LanternfallGuideSmall floating islands over a sea of golden cloud, where every dusk the lanterns rise.
The LibraryGuideShelves without end, a card for every door, and books that must come back.
Mirror SeaGuideA sea one block deep that reflects a sky where the stars never set.
MonsoonGuideIt never stops raining, and the water rises every day.
Paper WorldGuideA gentle world folded from paper. Mind the fire, and mind the water.
SkyreachGuideIslands in an endless sky, and winds that carry anyone willing to jump.
The WanderlandsGuideGolden meadows where the houses walk on tall bird legs, graze in herds, and sometimes need mending.
Strange physics
Gravity, size and space play by other rules.
Hostile
The world itself wants you dead.
Ruin
Something ended here before you arrived.
Civilization
Other people, other laws, other money.
BabelGuideThe scribes will trade you anything, once you learn their words for it.
BoxtownGuidePopulation: everyone who ever came. Don't bother trying your door.
CaravansGuideTowns ride on the backs of enormous walking beasts.
ColdhearthGuideA people who never discovered fire, in a world where a flame in the open gutters out in seconds.
Everybody's AcreGuideEvery yard of it is somebody's. The stake says whose, and what they want for it.
Glass CityGuideTowers of glass on a white plain, kept by sentinels who remember every broken pane.
The GridGuideThe computer won. Its programs built a city of light in the dark, and they still tell stories about the Users who made them. Then one arrives.
Iron EmpireGuideAn empire of legionaries where honor decides your trades and an insult means a duel.
Laguna SecaGuideThe real Laguna Seca, metre for metre, in golden hills on a summer afternoon that never ends. Sign up at the Race Office and race for the trophy.
Leviathan FallGuideA town built inside something six hundred blocks long that fell from the sky, and is not quite dead.
Machine RuleGuideRusted company towns on dark plains, where Automatons keep the curfew, the store takes only scrip and the jail is never far.
Neo New YorkGuideThe year 3000: domed towers, sky traffic and pneumatic tubes, and a delivery company that just hired you.
PetropiaGuideThe crystal homeworld of Diamondhead's people, growing back after Vilgax shattered it, under two suns.
Port ThresholdGuideThe busiest crossing in the multiverse. Take a ticket.
RootboundGuideRolling green hills where the trees are people who have never seen the other side of the hill they grew on.
Spire CityGuideA city of steel spires where everything has a price, even the way home.
The TuningGuideA city where it is always night, and at midnight everyone falls asleep but you.
WakefallGuideA city where everyone who dies wakes up in their own bed, and the only crime is breaking one.
Light
The sun, the dark and what lives in between.
Time
Time loops, stops, rewinds or waits for you.
Senses
What you see and hear cannot be trusted.
Reflections of home
Versions of home, and of you.
Echo HomeGuideHome as you left it, without a single monster, and someone near the Box who wears your face.
Echo ParliamentGuideNobody here but you, and the House: five Echoes of you who will not let you leave unregistered.
The ExhibitGuideA zoo in deep space. You are the newest exhibit, and the crowd loves you.
Opening NightGuideA theatre with nothing outside it, a full house, and a part nobody else will play.
The OriginalGuideHome. Almost exactly.
PlentyGuideHome, street for street, except every building is gold and diamond and everyone is rich and happy to share.
Spook CentralGuideHome, street for street, except the dead never left, and a firehouse full of untested equipment is hiring.
Ten Years LaterGuideYour own world, a decade after you left it.
The UnfinishedGuideSomebody started making this world and stopped halfway. Something inside it is finishing it its own way.
Vape WorldGuideHome, except every living thing has a vape and is not shy about it.