Colorless¶
Light
Home, drained to grey: the city stands, but anything with color is precious, and hunted.
| Kind of world | Light |
|---|---|
| Serum in the arrival Box | 2 ampoules |
| Native Serum stand-in | |
| Quests | None |
colorless-streetWhat happens when you arrive¶
You step out of the Box and the world has come back grey: the grass, the sky, your own hands. For a moment you think the Serum has ruined your eyes. It hasn't. This world is a copy of your own home, block for block, with the paint drained out of it. Only the strongest colors survive here, and anything bright you carry glows like a coal. That matters, because the tall pale figures in the streets can see nothing else.
The rule: color is a lantern¶
| What's different | How it works |
|---|---|
| Everything is grey | The world is seen through a filter that keeps only vivid colors. Whatever color you carry (dyes, flowers, gems) burns out of the grey. |
| It's your home | The land is your Overworld's terrain, and whatever players built at home comes over too, drained to grey: red beds become grey beds, wool and concrete and glass go grey, flowers become |
| A few things kept their color | In a city start: the traffic lights, the neon signs and the paintings in the College Gallery. That's where the hunters gather. |
| Pale Hunters | Every zombie and skeleton is a Pale Hunter instead (see below). |
colorless-hunterThe Pale Hunters¶
Tall, faceless grey figures, a little taller than you. They are blind to everything but color.
- If you carry nothing colorful, anywhere in your inventory, they ignore you completely.
- If you carry anything colorful, they see you from up to 48 blocks away and hunt you.
- Each blow that lands steals one colorful item. The first thing a hunter steals it holds in its fist (and drops when killed); everything after that, it bleaches to nothing.
- Once you have no color left, it loses interest.
- With nobody to hunt, hunters drift to whatever in the city still has its color and stand under it, looking up.
What counts as colorful:
| Category | Items |
|---|---|
| Dyes and flowers | Every dye, every flower |
| Gems | Diamonds, emeralds, lapis, amethyst and other gems, |
| Metals | Gold ingots, nuggets and raw gold; copper ingots and raw copper |
| Dusts | Redstone, glowstone dust |
| Food | Apples, golden apples, carrots, golden carrots |
| This world |
Spiders and Endermen also spawn here, and they don't care about color.
The people¶
In a city start, the city's people are here too, grey-clad and frightened of color. Come near them holding something colorful and they back away. Some will tell you to put it away: "Put that away. Please. They can see it from three blocks over."
Chroma Crystal: the one colored stone¶
Deep underground, between Y -48 and Y 48, small rare veins of
Chroma Crystal kept their color. It glows, and
an open face sheds flecks of bright color now and then, so a vein can be spotted across a dark cave. It drops
Chroma Shards like an ore.
The catch: the moment you pick up a shard, you're carrying color, and every hunter within 48 blocks knows it.
colorless-crystalWhat to bring home¶
| Find | Where | Why it's worth it |
|---|---|---|
| Mine Chroma Crystal, deep. | A Serum active: it replaces Somnium Powder in the Synthesizer. | |
| Where flowers grew at home. | A grey flower that no hunter looks at twice. |
Serum and getting home¶
- The arrival Box's cache holds 2 Serum Ampoules.
- Native stand-in:
Chroma Shard. It goes into the Synthesizer in place of Somnium Powder. The price of
brewing a way out is carrying color past the hunters.
Tips¶
- Empty your pockets of anything bright before you step out of the Box. Leave gold, redstone, gems, dyes, flowers, apples and carrots at home.
- Bring food that isn't colorful: bread, cooked meat and potatoes are safe.
- Dig for chroma crystal close to the Box, and go straight back with your shards.
- Hunters stand under lit traffic signals and in the Gallery when idle. Give those spots a wide berth.
- Walk back to the Box the same way you came: grey, and unseen.
Everything this world adds¶
3 blocks and items (click to open)
The traveler's tape¶
Every arrival Box has a chest by its door holding a cassette: the last traveler reading their journal of this world aloud. This is what they say. It gives a lot away.
Read the journal (spoilers)
The world came back grey when I stepped out of the Box, grass and sky and my own hands, and I thought the Serum had ruined my eyes. It is the place: only the strongest colors survive here, and the flowers in my pack glowed like coals. The tall pale ones see nothing else; they ignored me until I picked a poppy, and then three of them came from nowhere and tore it out of my hand. Deep in the stone there is a crystal that kept its colors, and its shards brew like Somnium if you can carry them home past the hunters. Empty your pockets of anything bright before you leave the weathered Box, and walk back to it the same way: grey, and unseen.